5 Life Lessons I Learned from Dungeons and Dragons …

This is a new one from me, I don’t tend to do these 5 things about blah blah blah, but it sounded like fun, so I decided I was going to take a stab at it. I’ll cover the 5 most important things I have learned in my 20+ years of playing Dungeons and Dragons (and other table-top role playing games), feel free to leave a comment agreeing, disagreeing, or just simply Hell Yeahing (I am not even sure if that is proper or not, but I don’t care it was fun to say). Without further ado, the 5 Life Lessons I have Learned from Dungeons and Dragons.

1. The First Solution is Not Always the Best One

The very first game of DnD I ever played was with a buddy I met in Youth Group, we hit it off from a love of Hard Rock/Metal/Hard-core music. He told me all about the classes and races I could play, so naturally I leaned towards a Berserker (there were some house rules, this class is basically a Barbarian). I also, liked the idea of dwarves, so I chose a dwarf.

Upon starting the campaign I found a magic ring, this particular ring granted agility, my agility score was kind of low, so I was all to happy to simply put it on. That is when chaos ensued. Another party member had known about said ring and figured it was his. I disagreed, in character and out. My decision to take the ring and alienate the other party member eventually backfired when my character died. The alienated character was the only one with the funds to resurrect my character and he chose not to, instead taking the ring for his own. Lesson learned, which leads me to the next on my list.

2. Be Careful Who You Choose to Trust

Someone who can appear to be a good friend, or ally, can easily stab you in the back when it suits their purposes. The situation above resulted in a character death which may seem trivial in the long run of things, but I find that people don’t often differ too much from who they pretend to be, because sometimes pretending to be something is just practice for becoming it. This is not true of all people, which is why I said be careful who you choose to trust.

3. It is Okay to Rely on Others

In DnD, you are a part of a team. This Party, as it is called, is responsible for working together to accomplish a goal. Sometimes that goal is to kill the bad guy, sometimes it is utilizing a pulley system designed by a crazy halfling that insists on trying to use a pulley system for even the most mundane of tasks. In any case, you have to rely on the knowledge, skill, and ingenuity of another player. Sometimes you are the one relied upon.

4. Sometimes You Need to Laugh

I didn’t learn this from the game, as much as from playing with other people in the game. I love to laugh and I laugh at some of the oddest things people have said to me. Retarded Velicoraptors, Baby Seals, Pulley Systems, Bitch-Slapping a Dragon, the list goes on. The point is, DnD is a game and it should be enjoyed. Don’t take the game too seriously, because real life is serious enough.

5. Creativity Counts

I cannot tell you the endless ideas and stories that come from a single session of DnD. My writing career was started when I was thirteen, because I played a game of DnD and had to write a character biography. The number of characters I have created and killed over the years taught me that the more creative you are, the more fun you have. Creative doesn’t mean crazy (not always) and it doesn’t just mean creating a character that can power through anything. The role-playing aspect of DnD is probably one of my favorite aspects, because it allows one to be creative and everyone expects it.

I’ve learned more from DnD than just these 5 things, but to go into all of them I’d have to go on for a few more pages, or possibly a small book. Maybe I’ll think about writing a book like that someday. Until next time folks.

Your Friendly Neighborhood Author,

DJ Morand